![]() ![]() Sometimes they want to enjoy the story with a splash of combat that moves along the story rather than be complex warfare. As has been mentioned many times by many people - not everyone wants to max/min the strategic elements of this game. THAT BEING SAID (Put down your pitchforks) - there is nothing WRONG with having choices like lonewolf and easy modes in games. LW is still overpowered to an extent that makes it an "easy mode" equivalent choice. ![]() LW is still BY FAR by many orders of magnitude easier to beat the game with on Tact/Hon than a 4 man.ģ. LW was nerfed in that you cannot max/min as much as before but you still get as many points.Ģ. I realize opinions abound but I wanted to state very clearly (as someone who has finished this game nearly 100 times) my thoughts on Lonewolf(LW).ġ. Only thing you're accomplishing is ruining the fun of players who don't want to control 4 characters at once. Not like you were gonna use it anyway, even if your opinion was valid. So literally all they did was remove the freedom from LW playthroughs and force everyone to make similar builds if you actually want to have a fun time playing.Īgain, I DO NOT CARE if you "thought" Lone Wolf was "overpowered". It's just something every party has to do in order to be viable. Tactician/Honour is still doable on LW if you abuse things like Death Wish + Living on the Edge, or if you min-max every character to include Warfare, Scoundrel, and Polymorph so they can exploit Adrenaline, Skin Graft, and Enrage, even if it makes no sense lore-wise or RPG-wise for those characters to go into those disciplines. Now, late game, a LW character is basically the same as a Non-LW character, just with increased health or crit chance, which only helps when you're actually critting. And besides, if you didn't want to use it, you didn't have to. Personally, I never saw Lone Wolf as OP anyway, and I did several playthroughs with it. That stat stacking past 40 (and past 10 for combat abilities) was absolutely necessary as a damage increase to offset the handicap of having fewer characters. The 30% extra health does not help when you're dealing with enemies who can take your armor and health down in one turn anyway. It's like playing without Lone Wolf, but with only 2 characters instead of 4. I can stack more crit chance and damage, yes, and that's helpful when I get the crits, but when I don't get those crits, it's basically impossible to progress. I just don't have the damage output to CC or kill enough enemies before they outnumber, CC, and kill both my characters. It used to be essentially a different playstyle, a mode separate-but-equal to the 4-player party, but now it's just a handicap, and boy does it start early or what! I was capped on several abilities and skills before the end of Act 1.Ĭompared to earlier playthroughs, I am really struggling about 70% of the way through Act 2. I find that playing Lone Wolf is much harder than necessary after the nerf. ![]()
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