![]() I found this loop insanely satisfying in how great it all feels to play with tight controls, fantastic speed, and weapons that feel as if they have a good amount of weight to them. Die on a run and you lose it all, and the layout of the environment changes. Borrowing inspiration from Dark Souls, players gather “cells” that can be used for upgrades that are permanent if players survive to a checkpoint. To hit a door opening into an unsuspecting enemy and then clearing out the room before running off in a speedy fashion it’s a blast. I cannot begin to say how amazing it feels to find a stronger weapon in the environment and absolutely lay waste to enemies at blistering speeds. Tactics are the throwable weapons the player can use, and Survival modifies the player’s health and healing properties. ![]() Brutality is how the player dishes out damage and is able to be modified using weapons found in the environment. The player character moves insanely fast through the environment and has tools in his arsenal designed to deliver out brutal punishment using three core concepts: Brutality, Tactics, and Survival. The game instead has a great emphasis on speed and dodging. Yeah, Dead Cells kicked my ass pretty fast when using this approach. ![]() Sure, I first approached the game like I do most roguelikes in taking caution at every turn, plotting out every single move, and trying to die as little as possible. Where Dead Cells stands out from the crowd in my experience is the speed element of it all. The “MetroidVania” style roguelike challenges players with zipping through an ever changing environment while progressively growing stronger with each run, facing challenging bosses along the way. I’m going to come clean and admit that Dead Cells missed my radar entirely when it first released back in 2018. ![]()
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